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Terran ships, despite being the most advanced ships, don't look much more advanced than the modern Space Shuttle ◊ - just a lot more clean and streamlined. The Aesthetics of Technology: Do not rely on what a ship looks like as a measure of how dangerous it is.An attentive player learns to check any hostiles that come into sensor range on the sector map, which gives away the type of ship but not how many Khaak you're dealing with. Actually Four Mooks: Kha'ak Clusters read as a single M3 on gravidar but may contain anywhere between six and 26 ships.The highest combat rank, X-TREME, requires the player to slaughter tens of thousands of enemy starships. Without this, it would be entirely possible for the game economy to grind to a halt if too many Crystal Fabs were destroyed. Acceptable Breaks from Reality: NPC Solar Power Plants will continue to run even if they run out of Crystals.On the gripping hand, that bit about shutting down the entire Portal Network also came in response to the Xenon terraformers, who have a bad habit of terraforming people out of existance, having control of a large portion of the galaxy. Since their most direct method of manipulation involves switching gate pairs in the Portal Network, this means that they do things like start interplanetary wars seemingly For the Lulz, separate colony ships from their home planets, simply lock fleets in deep space with nowhere to go, or turn off the entire system of interstellar travel. On the other hand, they've got a nasty habit of thinking about the younger races as one collective group, making them frighteningly willing to toy with other species. Abusive Precursors / Benevolent Precursors : The Ancients do have theoretically good goals, like doing something about that whole "Heat Death Of The Universe" thing, and they consider the Portal Network they built and maintain a gift to the younger races.This image ◊ is on the back of X3: Gold Edition. Fanservice / Painted-On Pants (whew!): Saya Kho is frequently depicted as such. Absolute Cleavage / Bare Your Midriff / Ms.Abnormal Ammo: The Terran Point Singularity Projector shoots what are essentially black holes at enemy ships.4X: A rare example played through the first person perspective.The AI isn't smart enough for this, however, which means battles typically consist of charging the target, maneuvering to avoid a crash, then turning around. The ideal position for a capital ship is to be three or four kilometers "above" or "below" the target, oriented on a sideways diagonal to present a broadside and the forward guns. Most capital ships have their guns arranged with the intended anticapital mounts on the forward and flank batteries and the flak mounts on the dorsal, ventral, and stern batteries. 3D maneuvering is very important in combat.And the station still has an autopilot docking corridor longer than a Commonwealth station, meaning it takes forever to dock. The Asteroid Belt demonstrates why this trope can be an Acceptable Break from Reality: they put the system's equipment dock way "below" the system ecliptic with the docking ports on the bottom. Albion Prelude adds varying station altitudes to the Sol System.Likely due to the fact that Terran stations are massive compared to even the largest non-Terran station you'd have trouble fitting a Terran Orbital Patrol base in a smaller Commonwealth sector. Terran Conflict actually falls right back into the trope a bit: while the core X-'verse sectors are certainly much more variable in their layouts compared to the earlier games, many Terran sectors are flat as a pancake with stations smack dab on the same horizontal plane.Played straight in the first two games - most ships, planets, and stations are laid out on a two-d plane.